PAX Australia 2013 Reflection

For those of you who weren’t aware, PAX came to Australia in 2013. Specifically to Melbourne. It was the first time such an event had been held in Australia. While we have events like EB Expo, it’s not the same scope or reputation as PAX. For the local industry, it was a fairly big deal that PAX was coming to …

UnrealScript Game Programming Cookbook Review

It’s been a long time since I’ve actually made a post on this blog, and that’s been for very good reason. Frankly, I haven’t had much to talk about for a while. Real life interrupted, things happened, BlastPoints work kicked up, etc. With BlastPoints now out the door (release is very soon), and prototyping of new projects underway (albeit things …

Steam Greenlight

Steam Greenlight has been live for slighty over two weeks. In this time it has seen the submission of hundreds of games, a change from a free submission to a $100 paid submission, much public scrutiny about the discoverability of titles on Greenlight and discussion about whether its simply a popularity contest Despite this, people are already jumping to conclusions …

The challenges of teaching

I only started my teaching career at the start of this year, fresh out of university, as a bit of extra income while trying to get Pub Games off the ground. Depsite the intention of it being stop-gap work, I’ve quite enjoyed the challenges that I’ve faced, and its been extremely rewarding to see some of the work thats come …

NightFall – 5 years on

The Last Line We’ve only been here a short time. Even though we have no comfortable beds, no clean water and very little food, it feels strangely like home. To all of us. But they think we should move – a factory is too much of an obvious hiding place. The Combine have sought us out time and time again, …

Lessons Learned Revisited – Testing

Several posts ago, I mentioned that I would be re-visiting several of my “Lessons Learned” from my NightFall post-mortem that I wrote back in 2007, and now it’s time for another one. Really think about the best way to get critical feedback on your mod from a large audience. The important things are always gameplay mechanics and story. Playing the …

ModDB celebrates 10 years!

ModDB, a popular modding community and website, is celebrating its 10th birthday! It’s hard to believe that this amazing community has been around for 10 years already. ModDB has had such a massive influence on my development and growth as a developer throughout the past 8 or so years and thus holds a special place in my heart. ModDB launched …

Debuggers as a crutch?

Last week I wrote a short post entitled “Is honesty the best policy?” in response to part of an article written by John Graham-Cunning. That post addressed one of the issues I took with John’s article. The other issue, and far more pressing issue, were his comments about debuggers. Debuggers are sometimes a crutch… The reason I don’t use a …

Is honesty the best policy?

As programmers, we are in a perpetual state of learning. Technology moves so fast, new languages and techniques are developed faster than we can learn them. So I always find it interesting to reflect on what the past has taught us, and what changes have been for the better or worse. Many people often say that if you don’t look …

Defining “Game”

Recently, a friend of mine was deciding a topic to write on for a university essay. One choice that he had was a discussion about a “serious game”. For those of you who are unsure what the term “serious game” means, or what one is, its generally accepted to be a game thats educational, raising or making a moral or …